This review contains spoilers for The Hobbit: An Unexpected Journey.
I am a huge fan of The Hobbit. It's easily my favorite book by Tolkien, and one of my favorite books in Fantasy. I loved what Peter Jackson managed to do with The Lord of the Rings trilogy; The Two Towers is on the list of my favorite movies of all time. Lastly, Guillermo del Toro is one of my favorite directors. Needless to say, I was excited to watch The Hobbit: An Unexpected Journey.
Needless to say, at least to those of you who have seen it, I was a bit disappointed.
An Unexpected Journey was a mixed bag. It returned us to the beauty of Tolkien's Middle Earth, reunited us with Gandalf and Gollum, and introduced us to a dozen colorful, if not all memorable, characters, in the dwarfs. But most of all, it gave us Martin Freeman as a young Bilbo. There was beautiful landscape exhilarating battles, and one song that stayed stuck in my head for days after watching it. Guillermo del Toro's fingerprints on this Middle Earth added a needed flair the series.
But the movie also gave us a half-hour history lesson for a prologue, extraneous scenes, and mood whiplash. It was uneven, rushed in some places, drawn out in others, and just overall, felt like the very long first installment to a three-part adaptation of a rather short book. I neither loved it nor hated it.
I had this on my mind as I sat down to watch its sequel, The Desolation of Smaug. My expectations were suitably lowered.
They needn't have been. The Desolation of Smaug is ten times as good as An Unexpected Journey. If it's not quite as good as the original Lord of the Rings trilogy, it's a movie I have no hesitation in recommending.
The acting is solid from beginning to end. Benedict Cumberbatch is the shining star of the movie; his performance as Smaug captures the dragon with depth and complexity perhaps even beyond the book. Ian McKellen is wonderful as Gandalf, of course. Martin Freeman's Bilbo is nuanced and subtle, and Richard Armitage captures Thorin Oakenshield's obsession perfectly. The only performance I take issue with is Ryan Gage as the lackey of the Master of Lake town--and this performance wasn't precisely bad, but was rather outclassed by every other main player on screen.
The score is as wonderful as ever, a true service to the development of the narrative. For instance, every time the One Ring comes on screen, you can hear faint traces of its theme from the main trilogy. The Ring is a background player throughout much of the story, perhaps moreso than some of the dwarfs, and the music keeps you from forgetting the truth of it.
The tone is far more even in this second installment than it was in the first, and manages to maintain a balance between the quirkiness that The Hobbit demands and the solemnity that any story involving the One Ring deserves. The suspenseful scenes, such as the first appearance of the Elvenking Thranduil, run smoothly and convincingly, while the over-the-top, almost goofy, action scenes entertain and amuse. Neither seems out of place.
What does seem out of place, however is some of immense amount of content that is added that wasn't in the book. There is an all-new character created specifically for the screen which demonstrates this perfectly. I applaud the addition of this new character, and for most of the movie, I look forward to the moments she is on screen. However, she becomes a part of a subplot that is unnecessary and unwelcome padding, which makes it disconcertingly easy to dismiss her character as equally frivolous.
The subplot of the Necromancer continues to unfold, now fitting into the whole more naturally. On the other hand, the entire climax serves as padding and build-up for the last movie.
There are two points working for this movie that cannot be overstated.
First is Smaug. I realize I have touched on him before, but I can't express how perfect his execution was. He was my adolescent imaginings brought to wondrous life. The effects, from his movement to the texture to the lighting, to his expressions, to the voice acting and and audio work, to his integration with the live action performances, is something you must see to believe. He alone is worth the ticket price.
The other thing working in this film's favor is the unparalleled way in which Middle Earth is brought to life. Never--not in An Unexpected Journey, not in the original trilogy, not in any work of fiction set on a secondary world--have I felt so drawn in to the world itself. never have I felt transported, as a book can transport me. This is a landmark in the industry, and will be a benchmark by which I judge the immersion of Fantasy films in the future.
Let me be clear: This movie has many changes from the book. Some minor, some overreaching. Some good, some bad. Most were necessary, even if they did not work for one reason or another. As an adaptation, it may disappoint hardcore fans of the book. As a movie in its own right, it is a success. As a piece to the greater whole, it can be spoken of in the same breath as The Two Towers, even if there is never any doubt which is better.
I'm giving The Hobbit: The Desolation of Smaug 8 out of 10. If you like Fantasy, Dragons, or incredible CGI, watch this movie. If you don't, watch it anyway, and you will.
Wednesday, January 1, 2014
Saturday, November 30, 2013
Catching Fire Review
It was awesome. The end.
What? You want more? Ok. Everything that was good about the
first movie has been improved in the second. Everything that was bad about the
first one is less noticeable in the second.
Possibly the greatest strength of The Hunger Games was the
casting. Donald Sutherland as Snow, Woody Harrelson as Haymitch, Jennifer
Lawrence as Katniss, Lenny Kravitz as Cinna. Catching Fire added Philip Seymour
Hoffman as Heavensbee and Sam Claflin as Finnick, both of whom are perfect
choices for their roles, and play them wonderfully. In fact, every performance
in the movie was good at the very worst, excepting perhaps Willow Shields as Prim,
who could be a bit wooden at times.
After the casting and the acting, the fidelity with the book
was The Hunger Games’ strongest point, and again it is even stronger here. Catching
Fire was loyal enough that, as a reader of the book, I was able to relax and
trust the filmmakers to take me where I needed to go. They had to cut a few
things of course, but most of what they cut is hardly noticeable, and some
actually tightens the flow of the
plot. I wish that they would have explained a main plot element just a little better,
because I worry that some people might be confused. But other than that, I can
see the reasoning behind any cut they made, even when they cut something I
wished they’d have been able to keep.
The music was solid. There were only a couple of points during which I remember
noticing it being particularly good, but I never had an issue with it.
One of the points in the original movie that I disliked, but
that I grew to look forward to in the sequel, were the scenes away from the
main character. In the books, the entire story is told from the perspective of
Katniss, but in the movie adaptations, they chose to explain things to the
audience that Katniss did not know. In the first movie, I felt—and still feel—that
this was a weakness. But in Catching Fire, most of these end up being scenes
between Snow and Heavensbee (between Sutherland and Hoffman), whose interplay
is enjoyable and informative, particularly for someone who has read the books
or watched the movie previously. I love these scenes.
Perhaps the weakest point of the movie was the same as the
first one—that the filmmakers had to make small changes to the execution of the
story in order to maintain a PG-13 rating. A couple of seconds here or there
were cut or toned down, and one sequence in particular suffers from a shaky
camera that never quite seems to focus on the action. But even this has been
improved upon, so that it’s only truly noticeable in the one sequence, unless
you’ve read the books and are looking for the places they toned down.
I was on the edge of my seat for much of the movie, and walked
out of the theater completely satisfied with a film for the first time this
year. I give Catching Fire an 8.5 out of 10. If it weren’t for a few minor
gripes, it would get a 9.
--------------------
Ok, here’s the part where I warn about spoilers ahead. :)
These are mainly minor gripes that didn’t really influence
how much I enjoyed the movie. Altogether, they cost the movie half a point.
I wasn’t totally happy with the execution of the fog. It
seemed like there was an invisible line—on one side, they weren’t hurt by the
fog, on the other, they were getting burned alive. I would have been happier if
there had been a middle area where the fog caused minor damage. I was also
disappointed by how effective the salt water was—that it just washed away the
poison. I would have preferred if there had been marks left on them, irritation
from where the poison had touched, even after the salt water had leeched it
from them.
I was disappointed that they had to cut the foreshadowing
for District 13. I could see why they did it, and even why it was necessary,
but it made the reveal at the end a bit jarring.
Likewise, I wish they hadn’t needed to cut the explanation
of the previous Quarter Quells and Haymitch’s victory. I would have been
willing to sit the extra ten minutes for these elements to be explained, but I’m
not sure everyone would have. They made the right decision, but I wish they
hadn’t needed to.
I thought that a couple of scenes felt slightly rushed.
Again, they had to be, for the sake of time, so I don’t hold it against the
movie too much.
-------------------------
All right! There's my opinion of it! What did you think of it? Feel free to comment and let me know!
Saturday, September 7, 2013
While I Dream
I've said it before, but I mean to support myself with my writing. Eventually. For now, I write when I have the time and fantasize about having more.
And I do fantasize.
I think about the stupidest things.
Like, I want my name to never be larger than the title of the book, on the cover. I don't trust authors whose names are larger than the book's title. To me, it suggests that they value themselves more than the stories they tell, that they aren't willing to sacrifice for what they have.
It's stupid, I know. No one thinks in those terms. And authors don't even get to have an opinion about the layout of the cover, half the time. Having your name larger than the book title means the publishing firm thinks your name has grown into a brand, that it sells books better than the book title. It means you're popular. That's it.
But I spent years reading books, thinking, "Wow, this guy's arrogant. His name is twice as large as the book title, and four times as long as the series title." And I don't want my readers to think that when they pick up my book.
Another thing I think: I prefer the headers to contain the book title and chapter title, respectively, rather than putting the author name there. I'd rather my readers remember the name of my book, and not have to flip pages to remember the name of the chapter. They'll actively set out to learn my name, if I do my job right.
I know, another thing I likely won't have control over. But there it is.
Finally, I think about the picture in my About Me. I want to be smiling, I've decided. I want to smile at my readers. I want my picture to say:
"Thank you for reading my work, and if you've bought it, thank you so much for that. I care about you. I care about your hopes and dreams, your ultimate goals and those little things you always mean to do but never get around to. I really, really do. And I sincerely hope that my work has brightened this little piece of your life. Thank you."
These are the kind of things I think about while I dream.
And I do fantasize.
I think about the stupidest things.
Like, I want my name to never be larger than the title of the book, on the cover. I don't trust authors whose names are larger than the book's title. To me, it suggests that they value themselves more than the stories they tell, that they aren't willing to sacrifice for what they have.
It's stupid, I know. No one thinks in those terms. And authors don't even get to have an opinion about the layout of the cover, half the time. Having your name larger than the book title means the publishing firm thinks your name has grown into a brand, that it sells books better than the book title. It means you're popular. That's it.
But I spent years reading books, thinking, "Wow, this guy's arrogant. His name is twice as large as the book title, and four times as long as the series title." And I don't want my readers to think that when they pick up my book.
Another thing I think: I prefer the headers to contain the book title and chapter title, respectively, rather than putting the author name there. I'd rather my readers remember the name of my book, and not have to flip pages to remember the name of the chapter. They'll actively set out to learn my name, if I do my job right.
I know, another thing I likely won't have control over. But there it is.
Finally, I think about the picture in my About Me. I want to be smiling, I've decided. I want to smile at my readers. I want my picture to say:
"Thank you for reading my work, and if you've bought it, thank you so much for that. I care about you. I care about your hopes and dreams, your ultimate goals and those little things you always mean to do but never get around to. I really, really do. And I sincerely hope that my work has brightened this little piece of your life. Thank you."
These are the kind of things I think about while I dream.
Friday, September 6, 2013
Things I Can't Tolerate In Writing
I don't use these in my writing. I can't stand them. They're more than pet peeves; they crawl under my skin and irritate. They're poison to my enjoyment of the story.
This doesn't mean I hate you as a person, or even an author, if you use these in your work. It doesn't even mean I hate your story. But if your story contains any of these, you'd better have a compelling reason for me to continue reading. Because I usually put the book down.
1) Love Triangle.
I'm not going to be kind here. A LOVE TRIANGLE WILL NOT IMPROVE YOUR STORY. Period. There have been a handful of stories in the course of mankind where a love triangle was appropriate, useful, and entertaining. A handful in which a love triangle was an improvement to the story.
Yours isn't one of those.
Yes, I'm talking to you.
A love triangle is a contrived device to aid the also overused "will they, won't they" plot. The difference between the two? "Will they, won't they" can and has been told in new, interesting ways. Observe the Iron Man series, in which Pepper and Stark have a slow falling-together sort of romance. But there's always this question: Is Tony capable of caring about someone else more than he cares about himself? And is he able to express that?
Love Triangles, on the other hand, are trite and pathetic. The best execution I've ever seen has been in the Hunger Games trilogy, and that was strictly bearable. It would have been a better series had that not been a part of it.
I put down the Mortal Instruments series as soon as the triangle popped up. Note: I tolerated other serious offenses, but as soon as this happened, I stopped reading. AS SOON AS IT HAPPENED.
You are not immune to the harm it can do. You are not immune to me putting down the book.
2) School Days.
I've been through school. Elementary, Middle, and High School, I've been to them. I know what they're like. I didn't enjoy my time there. I wouldn't go back if I could.
Want to know a secret? 99.9% of readers feel the exact same way. If you put your characters in school, you need to be ready for the consequences. Just today, I put down a story when it revealed that the characters would be attending school.
School is not an interesting framework for a story.
School is not an original setting.
School is not innovating your genre, whatever genre you're writing in.
Consider: Must my character be in that age range?
Consider: Why can't my characters be out of school for one reason or another (summer break, school having burned down, kids skipping class--all are viable options)?
Consider: Why do these scenes need to take place during school hours? Could they not happen in the evening?
Ok, granted. if you're writing for Middle Grade or Young Adult, I might let you get away with this. Assuming you don't try to make me attend Math class. Then the book will burn.
Also granted, if you make it interesting enough, I will work through it. The Giver, by Lois Lowry, has a scene near the very beginning that's set in school. The difference? Lowry uses this everyday activity to point out that this is a totalitarian society that controls how people think, and it starts in school. Similarly, Halo: The Fall of Reach has children learning about the ancient Greeks in class. The difference? These children have been abducted from their homes and are being brainwashed into becoming the Sci-Fi equivalent to Spartan soldiers. (Both of these books are must-reads, whether you're into Sci-Fi or not, whether you're into Halo or not.)
You see where I'm going here? Your version of school will not impress me. Don't try, unless you're doing something truly incredible.
3) Character Mulch
I'm fine with an author killing off a character. I'm fine with an author who kills off a handful of characters in every book. I'm fine with an author who kills main characters, even unexpectedly. There's nothing like a main character death to set the "Anyone Can Die" mood in your stories. Nothing affects the reader to that degree, and nothing raises that much tension.
Heck, I've done it myself, more than once. Whenever the story demands a character die, I do it without the slightest hesitation.
What I'm not fine with, what I can't stand, what will make me throw down the book in disgust, is when an author kills off a character to set the mood, and doesn't consider the repercussions.
A comic book reviewer named Lewis Lovhaug (also known as Linkara) briefly described the main problem with doing this. To put it simply, you need to consider: Does killing this character provide me with more opportunities to tell great stories than I'd have if I left a character alive? Or in other words, DOES KILLING THIS CHARACTER IMPROVE MY STORY?
That's pretty vague. When you look at the surface, of course! Shocking the reader, producing emotion, is a good thing. So if you aren't sure what I mean by that, I'll go in better depth.
Does the character you're thinking of killing have an arc? A journey that he or she goes through during the story, coming out a different person? If the death is supposed to matter, the character should. And if the death isn't supposed to matter, then WHY KILL THEM in the first place???
If your character has an arc, has he or she completed that personal journey at the point you're thinking of killing him or her off? Nine times out of ten, you shouldn't kill a character before he or she completes the arc you've designed.
The only exception to that last rule is "Kill 'em All" stories, in which the unpredictability, horror, and inevitability of death is the point. This is a step beyond "Anyone Can Die". This is "George R. R. Martin must be ghost writing". This is a story set in the Vietnam war, or a guerrilla resistance of an invasion from China.
The last guideline I'll give is this: If the character has a name, don't kill them off-screen. I'm looking at you, Feist. I'm looking at you, Rowling. If the character has a name, particularly if he or she has been around for at least one year (real world or in-world), don't kill him or her off-screen. And for God's sake, don't make the death embarrassing if the character is famous for being capable or intelligent!
If you disobey any of these rules, I might not put your book down (these tend to happen more than halfway through the book), but I will refuse to recommend the book to friends. Unless the rest of your story is so awesome as to overwhelm these.
Rowling, for instance. Harry Potter has all three of these. And other problems, besides. But the rest of her story is so good, and these elements are introduced in such a tolerable way, that I still recommend the books to the curious.
Well, there's my thoughts on things I can't stand! Do you have any you'd like to share? Anything on my list you want to rant about? Feel free!
------------------
I try to link to pieces I get information or inspiration from, but sometimes I can't, and well, sometimes I just want to link to awesome stuff I've mentioned. As such...
Here is Linkara's comic review show, Atop the Fourth Wall. Consistently funny, and constantly informative to anyone who wants to learn more about comic books.
http://thatguywiththeglasses.com/videolinks/linkara/at4w
And here is Writing Excuses again, this time on killing characters. I tried not to repeat what they said here. It's not easy. Almost all the good points were taken. Seriously. Listen to this before you kill someone. Err, a character.
http://www.writingexcuses.com/2012/09/23/writing-excuses-7-39-death/
This doesn't mean I hate you as a person, or even an author, if you use these in your work. It doesn't even mean I hate your story. But if your story contains any of these, you'd better have a compelling reason for me to continue reading. Because I usually put the book down.
1) Love Triangle.
I'm not going to be kind here. A LOVE TRIANGLE WILL NOT IMPROVE YOUR STORY. Period. There have been a handful of stories in the course of mankind where a love triangle was appropriate, useful, and entertaining. A handful in which a love triangle was an improvement to the story.
Yours isn't one of those.
Yes, I'm talking to you.
A love triangle is a contrived device to aid the also overused "will they, won't they" plot. The difference between the two? "Will they, won't they" can and has been told in new, interesting ways. Observe the Iron Man series, in which Pepper and Stark have a slow falling-together sort of romance. But there's always this question: Is Tony capable of caring about someone else more than he cares about himself? And is he able to express that?
Love Triangles, on the other hand, are trite and pathetic. The best execution I've ever seen has been in the Hunger Games trilogy, and that was strictly bearable. It would have been a better series had that not been a part of it.
I put down the Mortal Instruments series as soon as the triangle popped up. Note: I tolerated other serious offenses, but as soon as this happened, I stopped reading. AS SOON AS IT HAPPENED.
You are not immune to the harm it can do. You are not immune to me putting down the book.
2) School Days.
I've been through school. Elementary, Middle, and High School, I've been to them. I know what they're like. I didn't enjoy my time there. I wouldn't go back if I could.
Want to know a secret? 99.9% of readers feel the exact same way. If you put your characters in school, you need to be ready for the consequences. Just today, I put down a story when it revealed that the characters would be attending school.
School is not an interesting framework for a story.
School is not an original setting.
School is not innovating your genre, whatever genre you're writing in.
Consider: Must my character be in that age range?
Consider: Why can't my characters be out of school for one reason or another (summer break, school having burned down, kids skipping class--all are viable options)?
Consider: Why do these scenes need to take place during school hours? Could they not happen in the evening?
Ok, granted. if you're writing for Middle Grade or Young Adult, I might let you get away with this. Assuming you don't try to make me attend Math class. Then the book will burn.
Also granted, if you make it interesting enough, I will work through it. The Giver, by Lois Lowry, has a scene near the very beginning that's set in school. The difference? Lowry uses this everyday activity to point out that this is a totalitarian society that controls how people think, and it starts in school. Similarly, Halo: The Fall of Reach has children learning about the ancient Greeks in class. The difference? These children have been abducted from their homes and are being brainwashed into becoming the Sci-Fi equivalent to Spartan soldiers. (Both of these books are must-reads, whether you're into Sci-Fi or not, whether you're into Halo or not.)
You see where I'm going here? Your version of school will not impress me. Don't try, unless you're doing something truly incredible.
3) Character Mulch
I'm fine with an author killing off a character. I'm fine with an author who kills off a handful of characters in every book. I'm fine with an author who kills main characters, even unexpectedly. There's nothing like a main character death to set the "Anyone Can Die" mood in your stories. Nothing affects the reader to that degree, and nothing raises that much tension.
Heck, I've done it myself, more than once. Whenever the story demands a character die, I do it without the slightest hesitation.
What I'm not fine with, what I can't stand, what will make me throw down the book in disgust, is when an author kills off a character to set the mood, and doesn't consider the repercussions.
A comic book reviewer named Lewis Lovhaug (also known as Linkara) briefly described the main problem with doing this. To put it simply, you need to consider: Does killing this character provide me with more opportunities to tell great stories than I'd have if I left a character alive? Or in other words, DOES KILLING THIS CHARACTER IMPROVE MY STORY?
That's pretty vague. When you look at the surface, of course! Shocking the reader, producing emotion, is a good thing. So if you aren't sure what I mean by that, I'll go in better depth.
Does the character you're thinking of killing have an arc? A journey that he or she goes through during the story, coming out a different person? If the death is supposed to matter, the character should. And if the death isn't supposed to matter, then WHY KILL THEM in the first place???
If your character has an arc, has he or she completed that personal journey at the point you're thinking of killing him or her off? Nine times out of ten, you shouldn't kill a character before he or she completes the arc you've designed.
The only exception to that last rule is "Kill 'em All" stories, in which the unpredictability, horror, and inevitability of death is the point. This is a step beyond "Anyone Can Die". This is "George R. R. Martin must be ghost writing". This is a story set in the Vietnam war, or a guerrilla resistance of an invasion from China.
The last guideline I'll give is this: If the character has a name, don't kill them off-screen. I'm looking at you, Feist. I'm looking at you, Rowling. If the character has a name, particularly if he or she has been around for at least one year (real world or in-world), don't kill him or her off-screen. And for God's sake, don't make the death embarrassing if the character is famous for being capable or intelligent!
If you disobey any of these rules, I might not put your book down (these tend to happen more than halfway through the book), but I will refuse to recommend the book to friends. Unless the rest of your story is so awesome as to overwhelm these.
Rowling, for instance. Harry Potter has all three of these. And other problems, besides. But the rest of her story is so good, and these elements are introduced in such a tolerable way, that I still recommend the books to the curious.
Well, there's my thoughts on things I can't stand! Do you have any you'd like to share? Anything on my list you want to rant about? Feel free!
------------------
I try to link to pieces I get information or inspiration from, but sometimes I can't, and well, sometimes I just want to link to awesome stuff I've mentioned. As such...
Here is Linkara's comic review show, Atop the Fourth Wall. Consistently funny, and constantly informative to anyone who wants to learn more about comic books.
http://thatguywiththeglasses.com/videolinks/linkara/at4w
And here is Writing Excuses again, this time on killing characters. I tried not to repeat what they said here. It's not easy. Almost all the good points were taken. Seriously. Listen to this before you kill someone. Err, a character.
http://www.writingexcuses.com/2012/09/23/writing-excuses-7-39-death/
Saturday, August 24, 2013
Random Insight Into My Writing Process
I write more slowly than you. Yes, you. If you're reading this, and you write, I write less words an hour than you do.
I'm still coming to terms with this. When one of you encourages me with the words "Well, just do an extra thousand words a day. Thinking small will help," well, I'm discouraged. I have to reply, in embarrassment, "Um, my goal is one thousand words. No, a week." And I turn that in late.
Unacceptable, right? Completely ludicrous! I'm just not writing enough. BiC, HoK, baby. Butt in Chair, Hands on Keyboard.*
Nope. I write plenty.
I start my session by revising the section before it. And by revise, I mean rewrite, word for word, and change any I don't like. It's a lot of work, and slows me down, but it lets me keep the energy of the scene while adding the poetry, the beauty.
I also do three drafts of a scene before I'm ready to completely move on. The first is exploratory, in which I have only the general idea of where it needs to go. The second is to make my fumbling seem less blind than it was, fixing consistency, fixing tone, fixing flow. The last is the polish, fixing things on a word-to-sentence level. The end product is something I'm willing to share, if not something I'm willing to submit.
This means that my first actual "Draft" is actually draft three. I write extremely slow, but I need to do less "Drafts" than most people.
My first draft is cleaner than yours. Yes, yours. If you're reading this, and you write, my first draft is probably prettier than yours.
I'm coming to terms with being slower.
*BiC, HoK borrowed from Writing excuses, Howard Tayler in particular.
I'm still coming to terms with this. When one of you encourages me with the words "Well, just do an extra thousand words a day. Thinking small will help," well, I'm discouraged. I have to reply, in embarrassment, "Um, my goal is one thousand words. No, a week." And I turn that in late.
Unacceptable, right? Completely ludicrous! I'm just not writing enough. BiC, HoK, baby. Butt in Chair, Hands on Keyboard.*
Nope. I write plenty.
I start my session by revising the section before it. And by revise, I mean rewrite, word for word, and change any I don't like. It's a lot of work, and slows me down, but it lets me keep the energy of the scene while adding the poetry, the beauty.
I also do three drafts of a scene before I'm ready to completely move on. The first is exploratory, in which I have only the general idea of where it needs to go. The second is to make my fumbling seem less blind than it was, fixing consistency, fixing tone, fixing flow. The last is the polish, fixing things on a word-to-sentence level. The end product is something I'm willing to share, if not something I'm willing to submit.
This means that my first actual "Draft" is actually draft three. I write extremely slow, but I need to do less "Drafts" than most people.
My first draft is cleaner than yours. Yes, yours. If you're reading this, and you write, my first draft is probably prettier than yours.
I'm coming to terms with being slower.
*BiC, HoK borrowed from Writing excuses, Howard Tayler in particular.
Saturday, August 3, 2013
Why Fantasy Needs Tarantino
Woah, hey, let’s put down the torches and pitchforks,
people. Just let me explain what I mean before you burn me alive.
I don’t mean that we need any more “melon famers” spouted
from our characters’ lips, and I don’t mean that every fight should involve a
decapitation (though quite a few already do). I’m only talking about the skill
with which Quentin Tarantino writes dialogue would be a great skill for burgeoning
Fantasy authors to learn.
I’m going to use the movie Pulp Fiction to explain what I
mean. In doing so, I’m going to spoil some plot points from the movie. If you
haven’t seen Pulp Fiction, I’d suggest you minimize this and go watch it
online. I’m sure it’s streaming free somewhere. And I know it’s on Netflix.
Pulp Fiction is a movie Tarantino wrote and directed in the
90’s. It’s the movie he’s most famous for, even more so than Kill Bill and Reservoir
Dogs. It’s so iconic that you probably can’t go a month without someone you
know making a little allusion to it. But I probably don’t need to tell you
that. You likely already know exactly what the movie is. If you’ve watched 10
movies in the last 20 years, this was probably one of them.
The clips I’m going to use are from one of the more famous
scenes in the movie (and thus one of the most famous scenes of all time). It’s
also what I consider to be one of the greatest scenes in cinema history. These
scenes are our introduction to characters Vincent Vega (John Travolta) and
Jules Winnfield (Samuel L. Jackson).
If you’re familiar with Tarantino, I don’t need to warn you
that these clips contain a lot of language and some violence. But there’s your
warning anyway. I also apologize for whatever pops up in the related links, but
I can’t pick and choose those.
Again, I’ll be using full spoilers in explaining why it’s so
good, so if you haven’t seen it yet, WATCH IT. It’s not considered one of the
greatest movies of all time for no reason.
Wow. See what I mean? Oh, maybe not, since I haven’t
explained myself.
In the first scene alone, Tarantino establishes many things
about the characters. He establishes both that Vincent has a history (since he just
got back from being overseas, during which time he visited multiple countries, ate
at restaurants, and so on) and that he and Jules have a prior partnership
(since they chat so easily together, like good friends do). They both express
interests outside the plot, some of which never enter into the story.
The second scene starts to introduce plot elements. It
alludes to both Marcellus Wallace and his Wife, Mia, who will both become
central to the plot later on. But that doesn’t mean it lightens up on
characterization. On the contrary; it establishes that Vincent is cynical,
practical, and pragmatic, while Jules is somewhat more optimistic, more of a
dreamer.
In fact, these first moments establish their character arcs,
and their paths throughout the movie. Jules has an eye toward the future, and it
is this that will get him out of the life and onto greater things. Meanwhile,
Vincent is stuck in the rut he’s in, is relatively happy there, and will die as
a consequence.
The third scene pays off what’s been set up. We see Jules
and Vincent do their job, and do it well. It shows the other side of them, the
side you never, ever want to see.
These clips establish that Vega and Jules are relaxed and in
their element. The violence that is about to happen is commonplace for them. So
they can banter, talk about the future, and then go into the room and kill
everyone there. Afterward, they revert to their easygoing camaraderie, like
nothing happened. These are killers, lifelong criminals, who never regret
hurting other people. But you like them anyway.
So, to summarize what I’ve just spent the last while
jabbering about, these scenes establish character, setting, and plot, give
foreshadowing, and take us from opening to the action without having us bored
for a single second. More than anything, though, it just plain feels natural.
All of it. Every stinking line.
How does this fit into Fantasy, you might ask? Haven’t I
just been praising the great and talented Tarantino this whole post?
Think about the most common complaints in Fantasy,
particularly in novels. The story starts too slow, the characters feel like
they’re born on page 1, and the dialogue is filled with exposition. The
foreshadowing is forced, and there’s an inherent black and white morality that
makes it hard for you to like a main character who does something bad.
Studying Tarantino, the way that he builds his dialogue,
could treat, if not cure, these illnesses in Fantasy novels.
And for those of you thinking, “But, but, Whedon!” Yes. Joss
has done some of the best work in the field. Us geeks owe him a lot. But he’s
just the beginning.
Not only do we all need to learn at least some of this as
Whedon has, but we need to learn to take this skill into novels. We need to
learn to develop our dialogue so that it works for us just as hard as our prose
does. We need to make dialogue just another tool in our toolbox. We need to be
almost as comfortable with dialogue as screenwriters are. And for that, we have
to hold ourselves to the standards of screenwriters.
Or in short, we need Tarantino.
Thursday, July 11, 2013
Man of Steel Review
This took me a while to finish;
I wouldn’t be surprised to find Man of Steel out of theaters already. But I
figure since I’ve already written it, I might as well post it.
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Man of Steel is a flawed
movie. That’s inescapable. You can’t watch the movie without coming to that
conclusion. But a lot of movies are flawed. If you look close enough, every movie is flawed. What, then, do I
mean by saying it’s flawed?
I mean that the writing
wrecks this movie beyond repair. But I’ll get around to that in a moment.
First, I’m going to talk about the things I like about it. And there are plenty of
those.
The casting is flawless,
from leading man Henry Cavill (who’s a Wheel of Time fan, of course) to
Laurence Fishburne as Perry White. I don’t remember even once looking at a
character and thinking, “Really? They chose that
actor?” Almost always—Christopher Meloni as Colonel Hardy in particular—I was
immediately behind the choice.
The performances that
follow are just as good. Cavill is perhaps more convincing as Kal-El than any
other I’ve seen; Michael Shannon is ruthless and compelling as Zod; Amy Adams
is solid as Lois Lane; Russell Crowe sells the part of proto-Superman Jor-El,
and Diane Lane deepens the part of Ma Kent.
The sole exceptions are
the children version of Clark Kent, who were both terrible.
Another strength is the
decision not to weaken Lois Lane. She’s more capable for much of the movie than
Superman is himself; she helps to solve more problems than he does, even if it does lead to her needing Supes to rescue
her.
The effects are awesome.
In particular, I love Superman’s first flight. I would have enjoyed the movie
if it had been two and a half hours of that
scene. Other effects I liked are the Dragonball Z-level destruction in the
fight scenes, the incredible opening sequence, and Faora’s fights—against human
opponents in particular. During these moments, I feel hope that Superman may get the movie he deserves one day.
This isn’t that movie.
Here’s why:
There’s no character
depth in this movie, no character growth. No, I’ll go further. There are no characters in this movie. There
are only vehicles for exposition.
For those of you who are
unfamiliar with the term, exposition is the part of a story that presents
information to the reader. Whether the information is factual or a revelation
of internal conflict, it is critical to the story that the reader has this information.
Everyone who writes anything worth writing uses exposition. The way the
exposition is handled is one of the main things The Avengers gets absolutely
right. It’s hard to do it well, though, and easy to do it badly.
It’s not easy to do it as
badly as Man of Steel does.
(Here’s some information
about dialogue. Exposition is a large part of what people need to learn to do
correctly. http://www.writingexcuses.com/tag/dialog/)
One of the more obvious
examples of the problem is what Superman says to one villain right before the
fight begins. He actually says these
words, mind you. “You’re a monster, and I will stop you.” No clever twist
on this 1930s comic book line. No humor, no little nod that this was an
unoriginal line. No “sorry we couldn’t think of a better one”. They treat it
like gold. Even a fool wouldn’t think it is.
Let me repeat this:
Cavill’s performance is spot-on for 99.9% of the movie. But he can’t make this
line convincing, top of his form as he is.
On the rare occasion that
the characters aren’t spoon-feeding me information, they were giving me lines
that produced this exact reaction:
Granted, there is an
exception to this. One exception.
About halfway through, when Clark Kent returns to Ma Kent after learning his
origins. This scene, 4 or 5 minutes long, has maybe 10 lines. This allows the
performances to breathe, and it pays off. Both Cavill and Diane Lane give a
depth and reality to their character that they aren’t allowed to before or
after that point.
An oasis in the desert of
horrible writing.
The plot is…serviceable.
Were it lying beneath better dialogue, it would run from beginning to end with
few spots truly stretching suspension of disbelief. It is never as weak as the
exposition or (lack of) characterization would make it out to be. The worst
part of the plot is the need for flashbacks.
And my god, the
flashbacks.
Not only are the little
Clarks wooden, but the characterizations are bizarro versions of themselves
(and not in the good way); no one has sensible motivations, and all of it feels
like it’s there because it has to be
there, even when no one wants it.
Now it’s time for the
smaller issues I had with the movie. These range from things I would have spent
pages picking on had the overall writing been better, to problems I probably
wouldn’t have even noticed.
Spoilers beyond this
point.
-----------------------------------------------
Pa Kent is given a
nonsensical Uncle Ben. That is, he dies for no other reason than to hammer home
the lesson he was trying to teach. Literally, he stands there and lets himself
die when he doesn’t have to. Unlike Uncle Ben, though, Kent is teaching a
terrible lesson; essentially, “Don’t be Superman, Superman.” It goes against
Clark’s entire childhood, his entire set of morals.
Speaking of people who
just stood there and let bad things happen, Superman doesn’t have to kill Zod.
Essentially, Supes has Zod in a headlock, and Zod decides to cut down the
family in front of them with his heat vision. Not only could the family have
simply moved out of the way, but
Supes could have lifted Zod up, or flown them both the heck out of town.
In fact, Superman never intentionally
draws the villains away from civilian-populated, “target rich” environments. Not
once does he think of the destruction that will rain down on the city and act
accordingly. Never does he balance the battle against the villains with saving
individuals that the battle puts in harm’s way. He doesn’t do anything heroic
in the third act aside from defeating the villains, and never does anything
clever at all.
I wanted to put this up
to his inexperience. I mean, he’s a twenty-something still trying to discover
himself, trying to explore his powers, his origins, come to terms with who and
what he is. He makes mistakes. He’s stupid. But he’s young. What else should we
expect?
Huh? What’s that? He’s
supposed to be 33? Really? 33? Wow. Well, all I can say to that is, WHAT WERE
THEY THINKING?!
I know what they were
thinking. They wanted to turn him into Space Jesus. Anakin Skywalker, eat your
heart out. I’m not going into details as to the many ways they did this, but I will point you to the trailer for the
movie, the now-infamous crucifix pose. That’s just the beginning.
The question is, why are
all these Space Jesus people such terrible heroes?
That brings me to another
point. The depiction of Superman is always just slightly off. It was like the
writers had never watched one of the dozen animated series’ he’s in, let alone
read the comics. Every depiction of Superman that I love shows him to be
clever, to wield a dry wit, to have a slight Hollywood-esque aura around him.
It’s like nothing ever can or will go wrong while he’s present. He projects
strength. He always does the right
thing. These things define Superman for me. Making him less capable to fit the
plot might very well be necessary, but making him less him isn’t.
The tone of the entire
movie is darker than it needs to be. A conservative estimate of the deaths in
the movie is in the tens of thousands; I’ve heard the numbers as high as a
couple million. Many of them don't need to die. Many of them shouldn’t die.
Finally, in the last
flashback of the movie, Clark tells Ma Kent that he wishes Jonathan (Pa) Kent
had seen him become a hero. Ma states that Pa did see Clark this way, because they both had always believed that
he was destined to do great things. As the scene fades into that last
flashback, you have about ten seconds to think: “wow, that’s actually a pretty
great note to end on.” Then a child Clark is running around with a shirt pinned
to him like a cape. His arms are outstretched, “flying”. Then the scene ends
with him standing in the classic fists-on-hips superhero pose. That’s all fine
and good, and actually kind of cute. But then you remember that all those superhero tropes were built from
Superman, and he must thus be pretending to be a future version of himself.
That’s about it. I won’t
go into the armor designs, which everyone agrees are ridiculous, or the kiss at
the end, which everyone knows is forced, or the shaky cam, which everyone
already hates. The music, composed by Hans Zimmer, is entirely forgettable, but
never distracting. The directing by Zack Snyder is heavily stylized, slick and proficient, but
is neither a strength or a weakness to the film.
The funny thing is, I know Iron Man 3 is much better, objectively. But I’m far less attached to
Supes, and therefore far less conflicted about the movie. As awful as the
dialogue is, as inept as the character development is, as unnecessarily bleak
as the tone is, I enjoyed this film in a popcorn-movie sort of way, almost as
much as I did Iron Man 3.
Man of Steel, you get a 6 out of 10 from me.
The movie’s biggest mistake?
Writer David S. Goyer. He’s done some fine work elsewhere, but this movie kills
any good faith I had in him.
--------------------------------
Tell me what you thought
of the movie. Did you like something I trashed? Did you notice a problem I
didn’t mention? Put it in the comments, and we can discuss them.
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